This is very difficult to test without actually playing the game, which is why empress needs lots of beta testers for their release. ![]() ![]() The process is made even longer by the fact that tipically a trigger that breaks doesn't just crash the game, it only "corrupts" the game's function it is attached to, making the game behaving wrong, sometimes in subtle ways (enemies in a certain level become immortal, an item in a certain spot cannot be picked up, inability to reload your weapon, etc.). Every one must be detected and "disarmed" which is, from what I know, still a manual (or at least semi-manual) task. Every denuvo game has hundreds (or even thousands) of so called "triggers", pieces of code that perform security checks that are sprinkled throughout the normal game functions. However, it is a very time consuming and tedious task. From what I know, having dabbled in a bit of reverse engineering myself back in the day, it's not necessarily a super difficult task.
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